I hear lots of conversations about Clash of Clans given a unique situation I am in: I belong to a 5 clan family of clans that further has three more clans that are family by marriage if not by blood. There is a ton of (fairly) well thought out chat because 15-20 of the 200+ member are either podcast hosts or frequent guests of podcasts. Couple that with the fact that after about 6pm all I have to do right now is run, eat, or Clash. It should be noted that if there was no update to the game for the next year, I would still contently play. Here are my suggestions on how to “fix” perceived problems in Clash of Clans:
Allow Clans to set up planned war matchups
Completely ruled out right? Yeah, so was changing your name. Looks like completely ruled out doesn't mean what I thought. The main argument on why this can’t happen is the obvious issue with clans colluding to “game the system” and dump loot and experience to develop a “Super Clan”. Fixing this is easy, make it only about glory. Here is how I see this working:
- Clans decide they want to fight. We now all have this nifty clan tag so just put a field on the War Button push screen where you opt people in where it can be entered. Plan at time to push the button and, when pushed, the system will look for planned matchups for 5 minutes before looking for a random.
- No XP is earned (earnt?) for planned wars.
- Either no or very little loot is earned for a planned war. Max I would entertain would be reimbursement of army costs for the winner. That way you get incentive to win.
You’re welcome Supercell. Just send me a hat OK?
Fix the AI
I don’t mean a massive change to all troops. Hogs, Giants, Balloons, Hounds, Golems, and Goblins are fine. It’s the troops, and especially heroes, that don’t have a favorite target that make players want to throw their device in the nearest landfill. Two small changes will fix this in my opinion:
- Troops with no preference on target should attack the target that gets them closer to the Town Hall. I’m absolutely OK with troops attacking the closest structure, but if there are two targets the same distance from the troop, they should attack the one that get them closer to the Town Hall. Troops should gravitate toward the strategic objective.
- This one is even more important and I would argue should supersede the above. Troops should attack the defense that is killing them before one that is not if the distance is the same. I could argue nothing is more frustrating than a dragon that chooses to take out an elixir storage rather than the Air Defense that is wrecking it.
There are other issues that I hear about, such as using heroes in Clan Wars even if they are upgrading but I’m fine leaving that the way it is. I do not think there is a loot problem. I don’t care about modding, as I don’t think it is nearly as prevalent as reported. I also think some of the clans that complain the loudest probably have modders they aren’t aware of or look the other way on.
Leave a comment if you agree or especially if you disagree.





